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Can you please give me some feedback

D

Duke

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First off, I suck at Flash. I'm starting to get used to the tools but really ache at compression.

Here's my latest try (for my website). The files pretty large at 209 KB and jpg quality turned down to 25.

Comments?
 
your tweening and fadeing were done nicely but it seems that the animation runs a little slow, and the fact that the file size is soo large is a disadvantage for a banner. I would try lowing the amount of content in the banner. Another thing try publishing the banner as a gif image instead of a swf file.

Cheers
 
Thanks for the comments crowebird.

I originally started off saving as .gif's but the filesize was huge if I wanted any text or image integrity. I ended up going with a .swf as it gave me the nicest quality at the smallest filesize.

I'll likely have to pull out content which really sux. How do places like Miniclips.com do it I wonder?
 
well first off their banners dont have so many items in them, another way is they pull objects from an outside location, or use pixles that can be reused, with duplicateMovieClip(), etc. Hope everything works out. Instead of making a huge banner like that, create a small one, like jsuyt one image, then use your idea for your banner as an intro or somthing.
 
I'm a little curious as to what you mean pull objects from an outside location.

Much of my problem stemmed from the fact that I used high-res images assuming Flash would size them down (wrong). I now have to go back and re-do much, if not all, of the .swf with pre-edited photos (man I feel like a dumbass).

I've made a much smaller movie that looks allright in .swf but still loox like p00p in .gif. I can't figure out the .gif compression for the life of me.

Anyway, here's the latest banner:

clicky

BTW, is there any way to actually post a .swf movie in a webforum or as part of a signature? I'm guessing no because you link to the .html file rather than directly to the .swf.
 
Your latest banner took less time to load, but the overall time to display it went to fast, the pictures stayed for about a second then they were gone, I would chnage that. About pulling objects from an outside source, you can call objects from a file on your computer or a website, then create a blank movie clip and have the swf place that file in the blank movei clip, can be used for images, you can also use #include to load coding from an outside source, usually in a .as or .txt file. Another way would be for music that way the file size of the swf is not so large. Heres an example for you....

Code:
_root.song1 = new Sound(_root.song1);
_root.song2 = new Sound(_root.song2);
location = "http://www.theSite.com//subfolder//"
_root.song1.loadSound(location+"songname1.mp3", false);
_root.song2.loadSound(location+"songname2.mp3", false);

_root.song1.start(0, 99); //seconds offset, loop
 
Thanks crowebird, seems you really know your stuff. That said, I'm nohwere near coding, hell, I didn't even know that was an option till 2 minutes ago :oops:

I found a flash forum that has approx. 9000 members that I'll likely be joining in the next few days. I'll try and pick up what I can there and press on. I'm thinking about joining your site as well actually.
 
crowebird said:
If you still want more info, flashkit.com/board
Everything you could want about flash

[about 500000 members]

I do, I was just looking at the flash last night and really want to fix it up. Thanks for the lead crowebird, I'll definately check it out.
 
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